/************************************************************************

								Heroes IV
					  Copyright 2000, The 3DO Company

	------------------------------------------------------------------
  						       dialog_enemy_runs.h

	$Header: /game/dialog_enemy_runs.h $

	$NoKeywords: $

 ************************************************************************/

#if !defined( DIALOG_ENEMY_RUNS_H_INCLUDED )
#define DIALOG_ENEMY_RUNS_H_INCLUDED

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "bitmap_group_ptr.h"
#include "game_window.h"

class t_button;

class t_dialog_enemy_runs : public t_window
{
public:
	t_dialog_enemy_runs( t_window* parent );

	bool enemy_ran() const;
	bool use_quick_combat() const;
protected:
	void run_clicked( t_button* );
	void fight_clicked( t_button* );
	void quick_combat_clicked( t_button* );

	t_bitmap_group_ptr	m_bitmaps;
	bool				m_enemy_ran;
	bool				m_use_quick_combat;
};

inline bool t_dialog_enemy_runs::enemy_ran() const
{
	return m_enemy_ran;
}

inline bool t_dialog_enemy_runs::use_quick_combat() const
{
	return m_use_quick_combat;
}

#endif // DIALOG_ENEMY_RUNS_H_INCLUDED
